Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
news list new features, caveats and deprecations.
quick_guide is a guide for users new to GLFW. It takes you through how to write a small but complete program.
There are guides for each section of the API:
- intro_guide – initialization, error handling and high-level design
- window_guide – creating and working with windows and framebuffers
- context_guide – working with OpenGL and OpenGL ES contexts
- vulkan_guide - working with Vulkan objects and extensions
- monitor_guide – enumerating and working with monitors and video modes
- input_guide – receiving events, polling and processing input
Once you have written a program, see compile_guide and build_guide.
The reference documentation provides more detailed information about specific functions.
moving_guide explains what has changed and how to update existing code to use the new API.
There is a section on guarantees_limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.
Finally, compat_guide explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.
Document source
Canonical languageThis document is "GLFW 3.5.1 Documentation" by GLFW maintainers (original copyright: Marcus Geelnard and Camilla Löwy), formatted for libx.