Description
See Gamepad input for how these are used.
Macros |
|
| #define | GLFW_GAMEPAD_AXIS_LEFT_X 0 |
| #define | GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
| #define | GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
| #define | GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
| #define | GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
| #define | GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
| #define | GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
Macro Definition Documentation
◆ GLFW_GAMEPAD_AXIS_LEFT_X
| #define GLFW_GAMEPAD_AXIS_LEFT_X 0 |
◆ GLFW_GAMEPAD_AXIS_LEFT_Y
| #define GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
◆ GLFW_GAMEPAD_AXIS_RIGHT_X
| #define GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
◆ GLFW_GAMEPAD_AXIS_RIGHT_Y
| #define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
◆ GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
| #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
◆ GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
| #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
◆ GLFW_GAMEPAD_AXIS_LAST
| #define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
Document source
Canonical languageThis document is "GLFW 3.5.1 Documentation" by GLFW maintainers (original copyright: Marcus Geelnard and Camilla Löwy), formatted for libx.