説明
これらの使用方法については、ゲームパッド入力を参照してください。
マクロ |
|
| #define | GLFW_GAMEPAD_BUTTON_A 0 |
| #define | GLFW_GAMEPAD_BUTTON_B 1 |
| #define | GLFW_GAMEPAD_BUTTON_X 2 |
| #define | GLFW_GAMEPAD_BUTTON_Y 3 |
| #define | GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 |
| #define | GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 |
| #define | GLFW_GAMEPAD_BUTTON_BACK 6 |
| #define | GLFW_GAMEPAD_BUTTON_START 7 |
| #define | GLFW_GAMEPAD_BUTTON_GUIDE 8 |
| #define | GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 |
| #define | GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 |
| #define | GLFW_GAMEPAD_BUTTON_DPAD_UP 11 |
| #define | GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 |
| #define | GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 |
| #define | GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 |
| #define | GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT |
| #define | GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A |
| #define | GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B |
| #define | GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X |
| #define | GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y |
マクロ定義の詳細
◆ GLFW_GAMEPAD_BUTTON_A
| #define GLFW_GAMEPAD_BUTTON_A 0 |
◆ GLFW_GAMEPAD_BUTTON_B
| #define GLFW_GAMEPAD_BUTTON_B 1 |
◆ GLFW_GAMEPAD_BUTTON_X
| #define GLFW_GAMEPAD_BUTTON_X 2 |
◆ GLFW_GAMEPAD_BUTTON_Y
| #define GLFW_GAMEPAD_BUTTON_Y 3 |
◆ GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
| #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 |
◆ GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
| #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 |
◆ GLFW_GAMEPAD_BUTTON_BACK
| #define GLFW_GAMEPAD_BUTTON_BACK 6 |
◆ GLFW_GAMEPAD_BUTTON_START
| #define GLFW_GAMEPAD_BUTTON_START 7 |
◆ GLFW_GAMEPAD_BUTTON_GUIDE
| #define GLFW_GAMEPAD_BUTTON_GUIDE 8 |
◆ GLFW_GAMEPAD_BUTTON_LEFT_THUMB
| #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 |
◆ GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
| #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_UP
| #define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
| #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_DOWN
| #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_LEFT
| #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 |
◆ GLFW_GAMEPAD_BUTTON_LAST
| #define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT |
◆ GLFW_GAMEPAD_BUTTON_CROSS
| #define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A |
◆ GLFW_GAMEPAD_BUTTON_CIRCLE
| #define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B |
◆ GLFW_GAMEPAD_BUTTON_SQUARE
| #define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X |
◆ GLFW_GAMEPAD_BUTTON_TRIANGLE
| #define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y |
文書の出典
翻訳「GLFW 3.5.1 Documentation」(GLFW maintainers (original copyright: Marcus Geelnard and Camilla Löwy))を翻訳したものです。※このソフトウェア由来の文書は、著作権表示と本許諾条項を保持することを条件として、改変・配布することができます。